INFOR ABOUT Design

Design is the creation of a plan or convention for the construction of an object or a system (as in architectural blueprints, engineering drawing, business process, circuit diagrams and sewing patterns).[1] Design has different connotations in different fields (see design disciplines below). In some cases the direct construction of an object (as in pottery, engineering, management, cowboy coding and graphic design) is also considered to be design.
More formally design has been defined as follows.
(noun) a specification of an object, manifested by an agent, intended to accomplish goals, in a particular environment, using a set of primitive components, satisfying a set of requirements, subject to constraints;
(verb, transitive) to create a design, in an environment (where the designer operates)[2]
Another definition for design is a roadmap or a strategic approach for someone to achieve a unique expectation. It defines the specifications, plans, parameters, costs, activities, processes and how and what to do within legal, political, social, environmental, safety and economic constraints in achieving that objective.[3]
Here, a "specification" can be manifested as either a plan or a finished product, and "primitives" are the elements from which the design object is composed.
With such a broad denotation, there is no universal language or unifying institution for designers of all disciplines. This allows for many differing philosophies and approaches toward the subject (see Philosophies and studies of design, below).
The person designing is called a designer, which is also a term used for people who work professionally in one of the various design areas, usually also specifying which area is being dealt with (such as a fashion designer, concept designer or web designer). A designer's sequence of activities is called a design process. The scientific study of design is called design science.[4][5][6]
Designing often necessitates considering the aesthetic, functional, economic and sociopolitical dimensions of both the design object and design process. It may involve considerable research, thought, modeling, interactive adjustment, and re-design.[7] Meanwhile, diverse kinds of objects may be designed, including clothing, graphical user interfaces, skyscrapers, corporate identities, business processes and even methods of designing

Design as a process

Substantial disagreement exists concerning how designers in many fields, whether amateur or professional, alone or in teams, produce designs. Dorst and Dijkhuis argued that "there are many ways of describing design processes" and discussed "two basic and fundamentally different ways",[9] both of which have several names. The prevailing view has been called "The Rational Model",[10] "Technical Problem Solving"[11] and "The Reason-Centric Perspective".[12] The alternative view has been called "Reflection-in-Action",[11] "co-evolution"[13] and "The Action-Centric Perspective".[12]

The Rational Model

The Rational Model was independently developed by Simon[14] and Pahl and Beitz.[15] It posits that:
  1. designers attempt to optimize a design candidate for known constraints and objectives,
  2. the design process is plan-driven,
  3. the design process is understood in terms of a discrete sequence of stages.
The Rational Model is based on a rationalist philosophy[10] and underlies the Waterfall Model,[16] Systems Development Life Cycle[17] and much of the engineering design literature.[18] According to the rationalist philosophy, design is informed by research and knowledge in a predictable and controlled manner. Technical rationality is at the center of the process.[7]

Example sequence of stages

Typical stages consistent with The Rational Model include the following.
Each stage has many associated best practices.[20]

Criticism of The Rational Model

The Rational Model has been widely criticized on two primary grounds
  1. Designers do not work this way – extensive empirical evidence has demonstrated that designers do not act as the rational model suggests.[21]
  2. Unrealistic assumptions – goals are often unknown when a design project begins, and the requirements and constraints continue to change.[22]

The Action-Centric Model

The Action-Centric Perspective is a label given to a collection of interrelated concepts, which are antithetical to The Rational Model.[12] It posits that:
  1. designers use creativity and emotion to generate design candidates,
  2. the design process is improvised,
  3. no universal sequence of stages is apparent – analysis, design and implementation are contemporary and inextricably linked[12]
The Action-Centric Perspective is a based on an empiricist philosophy and broadly consistent with the Agile approach[23] and amethodical development.[24] Substantial empirical evidence supports the veracity of this perspective in describing the actions of real designers.[21] Like the Rational Model, the Action-Centric model sees design as informed by research and knowledge. However, research and knowledge are brought into the design process through the judgment and common sense of designers – by designers "thinking on their feet" – more than through the predictable and controlled process stipulated by the Rational Model. Designers' context-dependent experience and professional judgment take center stage more than technical rationality.[7]

Descriptions of design activities

At least two views of design activity are consistent with the Action-Centric Perspective. Both involve three basic activities.
In the Reflection-in-Action paradigm, designers alternate between "framing," "making moves," and "evaluate moves." "Framing" refers to conceptualizing the problem, i.e., defining goals and objectives. A "move" is a tentative design decision. The evaluation process may lead to further moves in the design.[11]
In the Sensemaking-Coevolution-Implementation Framework, designers alternate between its three titular activities. Sensemaking includes both framing and evaluating moves. Implementation is the process of constructing the design object. Coevolution is "the process where the design agent simultaneously refines its mental picture of the design object based on its mental picture of the context, and vice versa."[25]

Criticism of the Action-Centric Perspective

As this perspective is relatively new, it has not yet encountered much criticism. One possible criticism is that it is less intuitive than The Rational Model.

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